Saturday, November 27, 2010

Making Money System


About a third of the top grossing apps in the Apple App Store are now making their money through the sale of virtual goods within the application after being free to download, according to research done by tech blog GigaOm.


The free-to-play model has so far served as a good way to entice users with free apps and then make money off the sale of virtual goods. Apple finally caved to developers and created a system to allow iPhone, iPod Touch and iPad users to make purchases from within apps last fall. The design allows developers to create a free app and then get the user to purchase a very cheap virtual good, such as a better weapon in a game. It then becomes much easier to convert a non-paying user into a paying one.


Freemium applications are making a good bit of money. In January, mobile analytics firm Flurry said that the freemium games it tracked generated revenues of $9 per user per year, on average. In June, that number had risen to $14.66 per user per year. Previously, these games were generating around 99 cents to $1.99 per user per year. 34 of the top 100 apps are free, but make their money through in-app purchases of mostly virtual currencies as well as other premium features, according to GigaOm’s report.


Apple takes a 30 percent cut of all purchases made within applications. That’s the same amount that Facebook, another large host of social games (including Zynga’s Farmville), charges its game partners.


Apple’s App Store now has around 300,000 apps for sale and for free download. And the App Store is growing by around 1,000 apps every day. The Android marketplace, which has applications for phones running on Google’s Android operating system, only has around 113,000 applications according to some metrics.


Score another one for social games developer Zynga, which first brought the freemium model to the forefront as a significant source of revenue for games and other applications. Its games have become insanely popular, and the company is now worth as much as Electronic Arts — one of the largest publishers in the world — by some metrics from its virtual good sales alone.


Next Story: Microsoft and Cisco throw down the gauntlet for living room teleconferencing Previous Story: Nintendo: the gaming landscape has changed forever, but console’s are doing just fine








And so Comic Con International: San Diegio have closed registration again after, for the second time, the whole computer system crashed.


Epic, the company handling the online registration tell me that it’s Comic Con’s fault, they are unable to handle the amount of registrations that Epic are sending to them – but evidence is that few people are able to even et that far and the Epic website just can’t handle the traffic. While they boast on their website that hey can handle 100,000 registrations, I guess that doesn’t mean all at the same time. And everyone is making “epic fail” jokes. Comic COn have apologised for the inconvenience, especially for those who got up early/got to work early/went without breakfast to register. And they promise an update soon…


Here are a few people’s experiences


t_WILLI: i got in but then it crashed again. i got my hopes up too!


SirJaffacake: Apparently Epic Registration spent the last three weeks making a bunch of new error pages.


lalabun writin a letter toc10900 Granite St Charlotte, NC 28273 USA i bet it will get there faster than them fixing the reg pag


DRBCH if nerds can’t handle computer server issues, TWICE, what have we come too as a society


slaprabbjt: All I want is a badge with my name on it. made it to step three.


EmilyGuilfoil You know you are a nerd when your Twitter feed is taken over by people complaining about the ComicCon registration site crashing


hyperpearlgirl: They have better servers at McDonalds.




bench craft company reviews

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Miller returns to net tonight - Sabres Edge - Blogs - The Buffalo <b>News</b>

The Buffalo News updated every day with news from Buffalo, New York. Links to national and business news, entertainment listings, recipes, sports teams, classified ads, death notices.

Can Mobile Phones Think?: Tech <b>News</b> «

Nokia's Beta Labs today released a new experimental application called Situations, and it portends a future where context awareness drives the mobile experience, and points to a time when our handsets will do the thinking on our behalf, ...

Last Look: Style <b>News</b> You Might Have Missed (PHOTOS, POLL)

Welcome to Last Look, where we round up the Style scraps that didn't make it to our news page this week. Click through and catch up on what else happened since Monday!


bench craft company reviews

About a third of the top grossing apps in the Apple App Store are now making their money through the sale of virtual goods within the application after being free to download, according to research done by tech blog GigaOm.


The free-to-play model has so far served as a good way to entice users with free apps and then make money off the sale of virtual goods. Apple finally caved to developers and created a system to allow iPhone, iPod Touch and iPad users to make purchases from within apps last fall. The design allows developers to create a free app and then get the user to purchase a very cheap virtual good, such as a better weapon in a game. It then becomes much easier to convert a non-paying user into a paying one.


Freemium applications are making a good bit of money. In January, mobile analytics firm Flurry said that the freemium games it tracked generated revenues of $9 per user per year, on average. In June, that number had risen to $14.66 per user per year. Previously, these games were generating around 99 cents to $1.99 per user per year. 34 of the top 100 apps are free, but make their money through in-app purchases of mostly virtual currencies as well as other premium features, according to GigaOm’s report.


Apple takes a 30 percent cut of all purchases made within applications. That’s the same amount that Facebook, another large host of social games (including Zynga’s Farmville), charges its game partners.


Apple’s App Store now has around 300,000 apps for sale and for free download. And the App Store is growing by around 1,000 apps every day. The Android marketplace, which has applications for phones running on Google’s Android operating system, only has around 113,000 applications according to some metrics.


Score another one for social games developer Zynga, which first brought the freemium model to the forefront as a significant source of revenue for games and other applications. Its games have become insanely popular, and the company is now worth as much as Electronic Arts — one of the largest publishers in the world — by some metrics from its virtual good sales alone.


Next Story: Microsoft and Cisco throw down the gauntlet for living room teleconferencing Previous Story: Nintendo: the gaming landscape has changed forever, but console’s are doing just fine








And so Comic Con International: San Diegio have closed registration again after, for the second time, the whole computer system crashed.


Epic, the company handling the online registration tell me that it’s Comic Con’s fault, they are unable to handle the amount of registrations that Epic are sending to them – but evidence is that few people are able to even et that far and the Epic website just can’t handle the traffic. While they boast on their website that hey can handle 100,000 registrations, I guess that doesn’t mean all at the same time. And everyone is making “epic fail” jokes. Comic COn have apologised for the inconvenience, especially for those who got up early/got to work early/went without breakfast to register. And they promise an update soon…


Here are a few people’s experiences


t_WILLI: i got in but then it crashed again. i got my hopes up too!


SirJaffacake: Apparently Epic Registration spent the last three weeks making a bunch of new error pages.


lalabun writin a letter toc10900 Granite St Charlotte, NC 28273 USA i bet it will get there faster than them fixing the reg pag


DRBCH if nerds can’t handle computer server issues, TWICE, what have we come too as a society


slaprabbjt: All I want is a badge with my name on it. made it to step three.


EmilyGuilfoil You know you are a nerd when your Twitter feed is taken over by people complaining about the ComicCon registration site crashing


hyperpearlgirl: They have better servers at McDonalds.




bench craft company reviews

Miller returns to net tonight - Sabres Edge - Blogs - The Buffalo <b>News</b>

The Buffalo News updated every day with news from Buffalo, New York. Links to national and business news, entertainment listings, recipes, sports teams, classified ads, death notices.

Can Mobile Phones Think?: Tech <b>News</b> «

Nokia's Beta Labs today released a new experimental application called Situations, and it portends a future where context awareness drives the mobile experience, and points to a time when our handsets will do the thinking on our behalf, ...

Last Look: Style <b>News</b> You Might Have Missed (PHOTOS, POLL)

Welcome to Last Look, where we round up the Style scraps that didn't make it to our news page this week. Click through and catch up on what else happened since Monday!


bench craft company reviews

Miller returns to net tonight - Sabres Edge - Blogs - The Buffalo <b>News</b>

The Buffalo News updated every day with news from Buffalo, New York. Links to national and business news, entertainment listings, recipes, sports teams, classified ads, death notices.

Can Mobile Phones Think?: Tech <b>News</b> «

Nokia's Beta Labs today released a new experimental application called Situations, and it portends a future where context awareness drives the mobile experience, and points to a time when our handsets will do the thinking on our behalf, ...

Last Look: Style <b>News</b> You Might Have Missed (PHOTOS, POLL)

Welcome to Last Look, where we round up the Style scraps that didn't make it to our news page this week. Click through and catch up on what else happened since Monday!


bench craft company reviews

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